Autodesk® Mudbox® 2012
High-Quality 3D Paint
Paint multiple layers for multiple texture channels on multiple high-resolution objects:
• Apply paint directly onto high-resolution 3D models with or without UVs and see the results immediately.
• Take advantage of a mature Adobe® Photoshop® software-compatible paint layer system while painting billions of texels worth of detail.
• Paint Diffuse, Specular, Gloss, Incandescence, Opacity, Bump, Normal, and Reflection maps directly on your model.
Autodesk® Mudbox® 2012
Powerful Sculpting Toolset
Sculpt, design, and detail any organic or hardsurface model and achieve smooth, accurate, and refined results:
• Select from an extensive range of intelligently designed default brushes that replicate real-world sculpting paradigms.
• Accelerate design, sculpting, and approval phases with powerful tools for deforming and posing models.
• Sculpt complex forms immediately using vector displacement maps as stamps and stencils. Use 3D layers to experiment with different design concepts and easily make revisions.
Autodesk® Mudbox® 2012
Production-Ready Texture Baking
Create high-quality, accurate Normal, Displacement, Vector Displacement, and Ambient Occlusion maps: • Extract maps using a Vector Displacement method to represent displacements that do not simply follow the normal.
• Bake normal maps that are compatible with Autodesk® Maya® 2012 and Autodesk® 3ds Max® 2012 software.
• Transfer data from highly-detailed sculpted surfaces or laser scans into the form required by film and game pipelines.
Autodesk® Mudbox® 2012
New in Mudbox 2012
Autodesk® Mudbox™ 2012 software delivers significant enhancements to the painting toolset. It also offers innovative new UV and topology-independent workflows, practical posing tools; and improved performance and large dataset handling. Now also available for the Linux® operating system, Mudbox 2012 offers single-step interoperability with products in the Autodesk® Entertainment Creation Suites 2012.
UV-Less Painting
Enjoy the freedom of not having to create UVs before you paint! Texture artists can now eliminate or reduce the time-consuming and often difficult task of creating UVs; even complex assets comprised of multiple meshes can simply be loaded, and painted right away. The resulting high-quality textures can be exported as Ptex files for an entirely UV-less process, or, for a pipeline requiring UVs, baked into UV space once UVs have been created, and exported as image files.