Autodesk Maya 2012 Unified animation software
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Autodesk Maya 2012 Unified animation software
Key New Features in Autodesk Maya 2012 Viewport 2.0 Enhancements
Evaluate your work in a higher fidelity environment without the need to render or export to a game engine, with new full-screen motion blur, depth-of-field, and ambient occlusion effects in Viewport 2.0. Other additions are component and manipulator display, batch rendering capabilities, and a high-performance API.
Node-Based Render Passes
Create and edit node-based representations of render passes directly within Maya 2012, and render the
composited output in the mental ray® renderer. As well as verifying and refining your passes prior to passing them to the compositor, you can perform certain simple compositing tasks without leaving Maya.
Autodesk Maya 2012 Unified animation software
Editable Motion Trails
Intuitively edit the position and timing of keyframes directly in the viewport while viewing the path of
motion over time in 3D space. Editable motion trails provide a faster and easier method for fine-tuning
motion animation, without the need to switch context to the graph editor.
Sequencer Enhancements
Reorder clips, edit In and Out points, and change camera assignments through a new Sequencer Playlist.
Support for multi-track audio and the new ability to output multiple shots as a single sequence further
extend the Camera Sequencer toolset.
Autodesk Maya 2012 Unified animation software
Substance Procedural Textures
Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures can be exported to certain game engines via the Substance Air middleware offering (available separately from Allegorithmic SAS), or converted to bitmaps for rendering.
Craft Animation Tools
Now it’s easier to create believable, complex camera movements that mimic real-world set-ups, with four new camera rigs from the Craft Director Studio™
Autodesk Maya 2012 Unified animation software
nhanced, Consistent Graph Editor
Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk® Maya® Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology—so you can switch more easily between products.
New Simulation Options
Take advantage of the multi-threaded NVIDIA PhysX engine to create static, dynamic, and kinematic rigidbody simulations directly in the Maya viewport. More easily achieve highly-realistic shattering simulations using the new Digital Molecular Matter plug-in from Pixelux Entertainment.
Create Breathtaking 3D.
Create innovative digital entertainment with Autodesk Maya 2012, an end-to-end solution for CG production at an exceptional value.
Modernize your pipeline and compete more effectively with Autodesk® Maya® 2012 modeling, animation, visual effects, rendering, and compositing software. Whether you work in film, games, television, or advertising, publishing, and graphic design production, Maya 2012 offers state-of-the-art toolsets, combined into a single affordable offering.
New Toolsets for Previsualization and Games Prototyping
Today’s challenging productions demand modern toolsets that enable you to make interactive decisions in-context. Maya 2012 delivers new and enhanced features to help you create more compelling previsualizations and games prototypes, or experiment and iterate more easily on your animations. From a higher-fidelity Viewport 2.0 with full-screen effects and support for modeling workflows, to the new ability to create node-based representations of render passes, to an expanded camera sequencer toolset, to a library of new dynamically editable and animatable procedural textures, Maya 2012 gives you tools to help explore, refine, and present your ideas prior to final production. Moreover, editable motion trails and new camera rigs offer new ways to help create and fine-tune your character and camera animations to produce higherquality, more believable content.
or 32-bit Autodesk Maya 2012
* Microsoft® Windows® 7 Professional, Microsoft® Windows Vista® Business (SP2), or Microsoft® Windows® XP Professional (SP3) operating systems
* Windows: Intel® Pentium® 4, AMD Athlon™ processor with SSE3 instruction set support (or higher)
* 2 GB RAM
* 10 GB free hard drive space
* Qualified hardware-accelerated OpenGL® graphics card
* Three-button mouse with mouse driver software
* DVD-ROM drive
* HDD: IDE, SATA, SATA 2, SAS, SCSI
* Microsoft Internet Explorer 7.0 or higher, Apple Safari, or Mozilla Firefox web browsers
For 64-bit Autodesk Maya 2012
* Microsoft Windows 7 Professional, Microsoft Windows Vista Business x64 Edition (SP2), Microsoft Windows XP Professional x64 Edition (SP2), Apple® Mac OS® X 10.6.5, Red Hat® Enterprise Linux® 5.5 WS, or Fedora™ 14 operating systems
* Windows and Linux: Intel Pentium 4, AMD Athlon processor with SSE3 instruction set support (or higher)
* Macintosh® computer: Macintosh computer with Intel-based 64-bit processor
* 4 GB RAM
* 10 GB free hard drive space
* Qualified hardware-accelerated OpenGL graphics card
* Three-button mouse with mouse driver software
* DVD-ROM drive
* HDD: IDE, SATA, SATA 2, SAS, SCSI
* Microsoft Internet Explorer 7.0 or higher, Apple Safari, or Mozilla Firefox web browsers
Certified Hardware
For the latest list of certified hardware, including graphics cards, to run Autodesk® Maya® 2012, refer to the Maya 2012 certified hardware chart.
Note
Maya 2012 is also capable of running on other configurations such as boutique distributions of Linux. However, enumerating systems that are not tested and cannot be supported or that fall below the requirements for a productive user experience is beyond the scope of the online qualification charts.
Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear on this page.
Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions or new releases issued by third party hardware or software vendors for the qualified software or hardware identified above (or for any other third party software or hardware that you may use in connection with Autodesk products).
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